Generate a tonemap texture from an 8-bit palette using the GPU (256 points initially plotted on the tonemap)
A physically-based atmospheric skybox. Based on work by Eric Bruneton and Scrawk.
A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.
A collection of tonemapping algorithms
Pure Rust Ultra HDR (JPEG with gain map) encoder/decoder
HDR to SDR tone mapping: classical curves (Reinhard, ACES, AgX, BT.2408, filmic), plus experimental adaptive and streaming tonemappers
Retro post-processing shaders for Bevy - CRT effects, scanlines, and glitch effects
Modern, minimal, efficient Vulkan game engine
HDR tonemapping library
Core gain map math and metadata for Ultra HDR - no codec dependencies
A Bevy plugin for simulating realistic sun movement
Elicitation-enabled Bevy ECS tools for code generation and game development
Pure-Rust single-frame image filters (blur, edge, resize, ...) for oxideav
Image content analyzers (variance, edges, chroma sharpness, DCT energy, derived likelihoods) for adaptive codec decisions. Pulls rows on demand from any zenpixels PixelSlice.
Interactive canvas toolkit for game editors and node graphs — pan, zoom, spatial indexing, multi-select, marquee, and snap-to-grid
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