Based on webGL renderer(The essence of rendering technology)
3D geometry, point-cloud, mesh, and Gaussian-splatting primitives for OxiCUDA: FPS/kNN/KD-tree, PointNet/PointNet++/DGCNN/Point-Transformer, sparse 3D conv, chamfer/EMD, ICP, 3D Gaussian splatting — pure Rust, zero CUDA SDK dependency.
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