Core data structures and utilities shared across the Vello rendering, including geometry processing and tiling logic.
Shared utilities for vello-based backends
Core UI engine — geometry, interaction, input state
GPU auto-detection for uzor applications
Web Canvas2D rendering backend for WASM
CPU rendering backend using tiny-skia
CPU-only rendering backend using vello_cpu
GPU rendering backend using vello + wgpu
Hybrid CPU/GPU rendering backend using vello_hybrid
High-performance instanced wgpu rendering backend
Mobile backend for uzor (iOS/Android)
Web Canvas2D rendering backend for WASM