Greedy voxel meshing for block models and volumetric data. Binning, bucket aggregation, chunked meshing, convenience helpers. Produces triangle meshes for rendering.
Regular block-model grid utilities: geometry (index/flat conversion, centroids, rotation), selections (masks, boolean ops), compacting, operations (map, reduce, histogram, grade-tonnage), spatial queries (slices, shells, regridding).
Three.js-based 3D scene for geoscientific visualization: block models, sections, drillholes, surfaces, polylines, clip planes, raycasting. Expects THREE on globalThis or passed via opts.