This was forked from [Expo Router](https://github.com/expo/expo/tree/main/packages/expo-router) mostly to make all the features necessary to run an expo router app work.
Control Onkyo AVRs with EISCP protocol from ioBroker
vx-service_connector
Pack and unpack any RPG Maker VX Ace data files
Contains the skeleton for RGSS3 used by RPG Maker VX (Ace). The purpose of this gem is provide documentation and code completion reference for external IDEs. All credit and ownership for the original code goes to Enterbrain - the creators of RPG Maker.
Reads RPG Maker XP/VX/VXAce game text to .txt files and writes them to their initial form.
A library to communicate with Telos VX devices that support the LWCP protocol
rgss_db is a tool designed for developers to export and import the database files of a game created in RPG Maker. This gem is compatible with any RPG Maker editor based on RGSS, including: - RPG Maker XP - RPG Maker VX - RPG Maker VX Ace The gem provides a CLI to easily interact with the RPG Maker database. You can avoid this interface by providing an action to perform. Please check the repository at github for more information! https://github.com/SnowSzn/rgss-db-cli
PassiveTotal offers an extensive API for users of the platform that maps most major actions available in the web application to a corresponding call. There are two flavors of the API available for use, stable and current. In order to use the stable API, add the version indicator (vX) into the URL as documented below. If you would rather use the current API which includes new changes and experiments, replace the version indicator with "current".
IN ACTIVE DEVELOPMENT. High-performance Ruby game framework strongly influenced by the RPG Maker series by Enterbrain. The library contains multiple levels of abstraction, leveraging the power of modern OpenGL (C bindings built-in) and shaders, but building upon these low-level abstractions to create the user-friendly components that are to be expected in a 2D game framework, including sprites, textures, fonts, colors, etc. Those experienced with low-level graphics APIs have all the tools at their fingertips already built-in (OpenGL, GLFW, OpenAL, sound/font/image decoding, etc) and ready to build their own engine from, while those who have no interest in such can get started right away with powerful higher-level abstractions. While the library's API surface similar in many ways to RPG Maker XP/VX/VXA, bear in mind that it is merely incluenced by those, and liberal design changes have been taken to not limit the API or add restriction.
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