War (card game) simulation
Core Wars runtime and parser
Implements trajectory capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Implements ray casting capabilities for Bevy, crucial for interactive game mechanics like line-of-sight, fog, complex collision, etc.
Cargo subcommand that adds mass-downloaded dependencies without understanding why
A library for simulating an Enigma Machine
A world simulation engine. Simple rules, emergent civilizations, and a narrative that writes itself.
Itihas — structured world history: civilizations, eras, events, historical figures, and calendar metadata
Archaic attempt at autonomous non-sandboxed distributed artificial life of assembler automaton type.
A robust, thread-safe PID controller library written in Rust
A lightweight, profile-based HTTP client
Apply Refining-Cover-by-Defect algorithm to solve Sound Ranging problem in time-dependent-metric (and, in particular, (quasi-)metric) spaces.