WebGPU/wgpu Radix Key-Value Sort
High-performance, safe wgpu Radix Sort and Prefix Scan for Rust.
A 3D Gaussian splatting viewing library written in Rust using wgpu.
URX full-GPU compute pipeline backend — encodes scene to GPU buffer, tile-bins via compute dispatch, sorts per-tile, rasterises via PTCL fragment pass. Sibling to urx-cpu / urx-hybrid / urx-wgpu (instanced).
Engawa (縁側) — typed render-graph IR for pleme-io GPU consumers. Bevy-inspired render-graph design distilled to mado-shaped needs: no ECS, no game loop, no asset pipeline. Pure-data IR + topo sort + cycle detection + integration with garasu's headless GPU primitives.
wgpu GPU render surface for OxiUI
GPU compositing pipeline for real-time preview (wgpu-based)
Differentiable 3D Gaussian Splatting rasterizer (wgpu)
Renderizador independiente de Inochi2D impulsado por el backend wgpu de Bevy
A graphical rendering library for 2D, using wgpu and winit.
GPU-Centered Font Rendering crate
Rust CLI toolkit for niche optimized genomics file processing and target-based variant workflows