Z3 DSL interface for Rust
Cache-optimized 2D and 3D arrays using Morton order (aka Z-order) Z-indexed storage, with a convenient API for common 2D and 3D access patterns. Use of zarray in place of a Vec of Vecs often improves performance, especially for algorithms such as blurring and cellular automata.
Utilities for visualizing UVT data in 3D
High-fidelity 3D visualization for scientific simulations using WebGPU
Three.js-based volume rendering for XDL
Extended Data Language (XDL) - Rust implementation
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