A minimalistic, framework-agnostic JavaScript game engine.
[](https://wakatime.com/badge/github/jaanonim/3d-game-engine-canvas) [![Deploy package to npm](https://github.com/jaanonim/3d-game-engine-canvas/actions/workflows/deploy-npm.
Pixel art style input box for Phaser 3
A 2D Game Engine for the web.
A small game, programmed in typescript. The goal of the game is to shoot down as many spaceships as possible with your spaceship and not get hit yourself.
Helper framework for working with threejs based on Unity3D ideas.
Voice chat/VoIP framework for Unity.
MCP server that bridges Claude to the Unity Editor.
Game engine focused on rapidly creating a game in TypeScript.
A web engine for creating 3d web experiences. Built on top of three.js, APE includes: time tracking, gameobject and decorator system, scene and rendering management, resource management, input polling, audio playback, webxr integration, and more.
MCP Server for s&box game engine — enables Claude to build games through conversation
A micro-framework for managing unique IDs across scenes
Unity MCP Server — Multi-agent MCP server for Unity Editor, designed for Claude Cowork. By AnkleBreaker Studio.
MCP server for Unity Editor integration - enables AI assistants to control Unity Editor
Miscellaneous editor tools.
A simple and modern canvas game framework
A Lightweight 2D game engine using WebGL2. The engine is designed on the focus of creating a bridge between creating and publishing games to the Seed Network as modules.
With the Game Context you develop games faster and more effectively. It lets you create game objects that you can dynamically modify and render them on your website using Game Context.
A library for various coded animations.
A JavaScript 2D game engine.
The 2bttns command line interface.
Create Phaser 3 games with React
MCP server for Unity Editor integration - enables AI assistants to control Unity Editor
Some utility scripts for Unity editor and runtime development.