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Tracks the line of sight between two GameObjects in the scene for the Unity software.
Manages the collision states between a collection of GameObjects in the scene for the Unity software.
Visual documentation notes for Unity scenes, GameObjects, and production workflows.
MCP server that feeds AI tools the currently selected Unity GameObjects and assets of interest. Requires the "Unity AI Context Bridge" Unity package to be installed in the Unity project.
Assign colors to the gameobjects in your hierarchy window based on their tags.
The Mulligan Renamer tool for Unity allows for quick and safe renaming of many assets or GameObjects all at once.
Abstracts common C# and Unity objects, including GameObjects, MonoBehaviours and Dictionaries. And additional helper methods to check for equality, print a tree of GameObjects, etc.
Client-side prediction and server reconciliation framework for Netcode for GameObjects
Object Pooling is a great way to optimize your projects and lower the burden that is placed on the CPU when having to rapidly create and destroy GameObjects.
Manage and utilize centralized color palettes across your gameobjects.
This package implemented the transport layer of Netcode for GameObjects with Apple Multipeer Connectivity, which can enable peer-to-peer communication between nearby devices. By using Multipeer Connectivity, nearby devices can connect to each other when
Client-side Prediction for Unity's NetCode for GameObjects package.
The user has total control over the memory that they create. Users can create their own functions and fields inside of gameobjects. However any default fields/functions are read-only access. A player can read their team or uuid, but they cannot modify it.
Manages the activation state of a Unity GameObject collection and ensures only one Unity GameObject is active at any time.
The `XRMODAvatar` module provides a robust framework for representing and synchronizing human-like avatars in networked XR environments. It leverages Unity's Netcode for GameObjects and integrates with XR hand tracking and voice systems to create immersiv
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
This package implemented the transport layer of Netcode for GameObjects with Apple Multipeer Connectivity, which can enable peer-to-peer communication between nearby devices. By using Multipeer Connectivity, nearby devices can connect to each other when
Node.js Canvas/WebGL Javascript Game Framework
Theme management system with event-driven updates for sprites, text, and audio
Editor Tools package contains useful tools for Unity Editor.
Provides webapi connection to Ant City Server.
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A Tracked Alias prefab providing generic aliases to the active camera rig prefab for the Unity software.
A simple, safe, no_std arena allocator with bump-pointer allocation and optional Drop support
A modern, statically-typed programming language with Python-like syntax, compiled to native code via LLVM. Game engine ready!
A crates designed to ease game hacking in rust.
Rust CLI for Unity Editor automation over the Unity TCP protocol
A UI plugin to enable 3d interactions
Cargo subcommand for UdonSharp compilation
A powerful class inheritance system for Rust game engines
An Object Oriented game engine for rust.
A glTF 2.0 toolkit built for extensibility
Command-line tooling for glTF 2.0 assets
Unity native plugin bindings for gltforge
Unity-shaped data types shared by the gltforge Unity import and export crates
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