A package for implementing pathfinding algorithms for web apps that need some kind of path finding, maze solving. Supports both weighted and unweighted algos.
TFLite NodeJS support for TensorFlow.js
Library for creating orthogonal connectors with pathfinding support
Pathfinder using A* for mineflayer
Pre-built TopoJSON from the U.S. Census Bureau, version 2023.
Pathfinding library that implements A* and returns the full path or only the waypoints.
Semantically create chunks from large texts. Useful for workflows involving large language models (LLMs).
A package to perform pathfinding without the performance impact of using javascript. This package is implemented in Rust and compiled to Web Assembly (WASM), thereby achieving native performance in the browser.
Synchronous A* pathfinding for TypeScript. Builds on top of @evilkiwi/astar
Lua Astar library
Hybrid pathfinding library combining navigation graphs with Recast/Detour NavMeshes
thin CommonJs library for canvas and worker
A pathfinding solution for screeps. Inspired by Traveler.
Utilities involving pathfinding in Roblox
implementation of Greedy Best-First pathfinding
An interactive visualization of the A* pathfinding algorithm in action. It features a hexagonal tile grid with various types of terrain to observe how the shortest route between two points changes.
One of the best ways to learn is by example, or maybe there's a type of game you already know you'd like to build but you don't want to start from scratch. This is exactly what HYTOPIA SDK examples are for!
Blazing fast graph pathfinding SDK powered by WebAssembly. 10-15x faster than JavaScript implementations.
Pre-built TopoJSON from the U.S. Census Bureau, including Insular Areas.
A lightweight TypeScript library for data structures and graph algorithms.
Decompose a 2D rectangular area into convex regions around obstacles (vias, rectangles, and arbitrary polygons). Useful for PCB autorouting and spatial partitioning where convex sub-regions simplify pathfinding.
Raycast based 3D terrain navigation plugin for mineflayer
Shared memory engine for Lore — three-tier storage, distillation, gradient context management
Pre-built China administrative boundaries GeoJSON/TopoJSON