Navigation mesh toolkit for three.js, based on PatrolJS
TypeScript definitions for pathfinding
Add-ons and examples for A-Frame VR.
Pre-built TopoJSON from the U.S. Census Bureau.
__Custom edge that avoids crossing nodes__
Comprehensive pathfinding library for grid based games
Asynchronous A* Pathfinding API
Pre-built TopoJSON from Natural Earth.
Decoder for the Quantized Mesh 1.0 format
Pathfinding plugin for SoonSpace.js
RaBitQ 1-bit quantized vector index in WebAssembly — 32× embedding compression with high-recall rerank, for browsers, Cloudflare Workers, Deno, and Bun
Blazing fast graph pathfinding SDK powered by WebAssembly. 10-15x faster than JavaScript implementations.
Comprehensive pathfinding library for grid based games
Phaser3 plugin for grid based movement on a 2D game board.
Asynchronous A* Pathfinding API
Custom React Flow Edge that never intersects with other nodes
Emoji data and images
Convert GeoJSON to TopoJSON for smaller files and the power of topology!
Derived from mbostock's world-atlas: Pre-built TopoJSON from Natural Earth.
Fast node.js pathfinding on workers for grid-based games
A generic A* pathfinding solver for routing connections through hypergraphs. Designed for circuit routing problems but extensible to any graph-based pathfinding scenario.
Emoji data and images - apple
A simple utility plugin for Mineflayer that add a higher level API for collecting blocks.
[](https://badge.fury.io/js/mineflayer-pathfinder)  [![Try it on gitpod](https://img.shields.io/badge/try-on%20gitpod-brightgreen.