A typed port of grayzcale's simple path!
Counter-Strike in your terminal - true 3D FPS with software rendering
No description provided.
Pathfinding utilities for traversing the Lightning Network
A node.js addon that implments Detour Pathfinding on a BIN Recast export from recast navigation
CLI for Rehydra PII anonymization — anonymize, rehydrate, and inspect text from the terminal
A high-performance A* pathfinding library for web applications, built with C++ and compiled to WebAssembly for maximum speed.
Emoji data and images - messenger
A pathfinding algorithm for 2d polygons
code challenge to be built as part of interview process
A Three.js-based game engine with ECS architecture, physics, navigation, and comprehensive game systems.
A JavaScript implementation of Llama 3 using [node-mlx](https://github.com/frost-beta/node-mlx), code modified from [mlx-examples](https://github.com/ml-explore/mlx-examples).
a Node.JS implementation for AStar path finding algorithm. This implementation uses primitive data types (Number and Byte/Buffer) to present location and block data that significantly improve the speed and have a good control on memory consumption
A pathfinding grid for React.
An interactive GitHub contribution snake game for React with automated pathfinding.
Lightweight French lemmatization and conjugation. Convert between nouns, verbs, and adjectives using fast, quantized INT8 ONNX models under 2MB.
Vendored MiniLM ONNX embedding model for sfgraph
Node.js native bindings for Ableton Link - Real-time music synchronization
Pathfinding based in Fabricjs
Three.js hex grid library for strategy and exploration games — chunk-based rendering, terrain, water, roads, scatter, fog of war, pathfinding, and procedural generation.
Provide features to build proxies using Prismarine modules
Pathfinding module script with Auto Timeout, Non-humanoid support and Waypoint adjustments - Now with TypeScript typings!
Extract structured data from resume text, PDF, and DOCX using ONNX NER model
Pathfinding is a graphical Java application for simulating pathfinding algorithms