寻路系统 | Pathfinding System - A*, Grid, NavMesh
DeepSeek-native coding agent: cache-first loop, flash-first cost control, tool-call repair.
Navigation mesh toolkit for three.js, based on PatrolJS
TypeScript definitions for pathfinding
Add-ons and examples for A-Frame VR.
__Custom edge that avoids crossing nodes__
Comprehensive pathfinding library for grid based games
Asynchronous A* Pathfinding API
Pathfinding plugin for SoonSpace.js
Blazing fast graph pathfinding SDK powered by WebAssembly. 10-15x faster than JavaScript implementations.
Comprehensive pathfinding library for grid based games
Phaser3 plugin for grid based movement on a 2D game board.
Asynchronous A* Pathfinding API
Custom React Flow Edge that never intersects with other nodes
DeepSeek-native coding agent: cache-first loop, flash-first cost control, tool-call repair.
A generic A* pathfinding solver for routing connections through hypergraphs. Designed for circuit routing problems but extensible to any graph-based pathfinding scenario.
A simple utility plugin for Mineflayer that add a higher level API for collecting blocks.
Pathfinding made simple
No description provided.
类似Unity Odin Inspector的Cocos Creator插件开发框架 - 用TypeScript完全重新定义插件UI开发体验
[](https://badge.fury.io/js/mineflayer-pathfinder)  [
A*(a-star) pathfinding in TypeScript
Synchronous A* pathfinding for TypeScript