The project related to the source code provided is **@fnet/glsl-processor**. This project functions as a **GLSL (OpenGL Shading Language) program code handler**, designed to parse, manipulate, and generate GLSL source code. It leverages a package called *
webgl-noise shaders ported to work with glslify
A wrapper for the "resolve" module that targets GLSL shaders instead of JavaScript
"Descope" an array of GLSL tokens such that they can be safely inlined alongside within another shader without causing any global variable conflicts.
Infer the scope of each token in an array of GLSL tokens
Takes an array of GLSL tokens and determines whether or not they're a property of another identifier
Trim the whitespace within an array of GLSL tokens
Determine the scope depth of an array of GLSL tokens
r/w stream of glsl tokens
Import, inline (and minify) GLSL/WGSL shader files
Converts an array of GLSL tokens to a plain source string
A node.js-style module system for GLSL!
Retrieve the values defined with preprocessor statements in a selection of GLSL tokens
Take an array of GLSL tokens and determine which tokens are either assignments or variable declarations.
Prettier (https://prettier.io) plugin for GLSL (OpenGL Shading Language).
safely inject a block of tokens into a shader
* implements render engine's interface with WebGPU/WebGL
An inline CSS processor to translate CSS properties to React Native styles.
Create virtual files in ESLint for each Vue SFC block, so that you can lint them individually.
Collective of common transformers transformers for Shiki
Batch processing in JS
The AudioWorkletProcessor which is used by the recorder-audio-worklet package.
No description provided.
injects a #define statement into a shader source