Primitiv engine - isomorphic game API for IApplication implementations
Primitiv core engine
Isomorphic structured logger for Primitiv (Node + Browser)
Type definitions for Primitiv
The reconciliation layer for agentic design systems. Sits above Figma, your codebase, and Storybook — resolves conflicts, exposes a single source of truth via MCP.
Primitiv client runtime - browser-side renderer, audio, input and networking
Primitiv render module
Primitiv input module
Primitiv server runtime - authoritative game server for Node.js
Primitiv network server
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
Primitiv runtime client
styled() API wrapper package for emotion.
This package is intended for Prisma's internal use
Primitiv network client
Primitiv macro layer engine - client-side declarative macro execution
Primitiv runtime server
Engine for Shiki using JavaScript's native RegExp
Primitiv audio module
Primitiv network common module
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
ES5 spec-compliant shim for String.prototype.trim
An engine which produces an intermediary structure from HTML to create a React Native render tree.