@renderlayer/draco
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Framework-independent loader and writer for Draco compressed meshes and point clouds
This package contains a specific version of Draco 3D geometric compression library that is used for glTF Draco mesh compression extension.
TypeScript definitions for draco3d
Content pipeline tools for optimizing glTF assets.
Used for glTF draco compressed mesh.
CLI interface to glTF Transform
TypeScript definitions for draco3dgltf
Online 3D Viewer
Draco on the web.
Visualization Knowledge as Constraints.
GLTF to JSX converter
Framework-independent loader and writer for Draco compressed meshes and point clouds
GLTF to JSX converter
Math library used by @renderlayer packages.
@renderlayer/core
Use three.js GLTFLoader in a Node.js environment
@renderlayer/scenes
minimalistic es2016 gamedev library
Geometry library used by @renderlayer packages.
WebGL2 abstractions used by @renderlayer packages.
Material library used by @renderlayer packages.
Animation library used by @renderlayer packages.