@renderlayer/textures
Loaders for compressed texture file formats
Framework-independent loaders for compressed and super compressed (basis) textures
KTX 2.0 (.ktx2) parser and serializer.
Content pipeline tools for optimizing glTF assets.
CLI interface to glTF Transform
For usage documentation please visit the [procedural textures library documentation](https://doc.babylonjs.com/toolsAndResources/assetLibraries/proceduralTexturesLibrary/).
SVG patterns for Data Visualization
> We recommend using the [ES6 package `@babylonjs/procedural-textures`](https://www.npmjs.com/package/@babylonjs/procedural-textures) for new projects.
visx pattern
Babylon.js Procedural Textures Library =====================
A WebGL memory tracker
WGSL Parser and Reflection library
Metadata-only texture data importer
Math library used by @renderlayer packages.
@renderlayer/core
base64 encoded Minecraft assets
Advanced features for pixijs textures: compression, better loader
Creates a BMFont compatible bitmap font of Signed-Distance Fields from a font file
A tiny library for packing 2D rectangles (for sprite layouts)
vx pattern
A collection of Three.js Shading Language (TSL) textures
ESRGAN Default Model for UpscalerJS. Upscale images and increase image resolution with AI using Javascript
<p align="center"> <a href="https://pixijs.com" target="_blank" rel="noopener noreferrer"> <img height="150" src="https://files.pixijs.download/branding/pixijs-logo-transparent-dark.svg?v=1" alt="PixiJS logo"> </a> </p> <br/> <p align="center">