The Set & WeakSet data structures as a reactive signals.
SolidJS Primitives to manage creating event listeners.
A set of primitives based on Solid signals, used to trigger computations.
A collection of helpers that aim to simplify using reactive primitives outside of reactive roots, and managing disposal of reactive roots.
Reactive primitives for observing resizing of HTML elements.
A library of reactive promitives helping handling user's keyboard input.
Primitives for creating small reactive objects that doesn't change their shape over time - don't need a proxy wrapper.
Control Flow primitives and components that require specifying explicit keys to identify or rerender elements.
The Map & WeakMap data structures as a reactive signals.
Library of primitives, components and directives for SolidJS that help managing references to JSX elements.
A bunch of reactive utility types and functions, for building primitives with Solid.js
Two simple primitives for setting cursor css property reactively.
Primitives for media query and device features
Library of primitives focused around component props.
Primitives for creating scheduled — throttled or debounced — callbacks.
Reactive primitives for implementing transition effects in SolidJS
Primitives for tracking HTML element size and position on screen as it changes.
Collection of reactive primitives focused on styles.
A collection of SolidJS primitives providing various features of a pubsub/event-emitter/event-bus.
Primitives to manage timeout and interval
A set of const boolean variables identifying device and browser type.
Primitive that provides reactive wrappers for storage access
Library of primitives for providing internationalization support.
Primitives to manage audio and single sounds.
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