tacos scene engine
Getting started? Play directly with the Babylon.js API using our [playground](https://playground.babylonjs.com/). It also contains a lot of samples to learn how to use it.
JavaScript 3D library
Pure JavaScript game engine. Fully featured and production ready.
An efficient and visually pleasing implementation of SSAO with an emphasis on temporal stability and artist control.
node-based webgl 3D engine https://polygonjs.com
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
Engine for building infinite canvas editors, design tools, and visual builders. Framework-agnostic, TypeScript, Konva.
Maintained version of react-viro - New Architecture (Fabric) required
This package is intended for Prisma's internal use
styled() API wrapper package for emotion.
Mini game engine built on top of three.js
basic_timeline improved, VT func setup vide html element id with name arg.- DISABLE RAYCAST DEBUG TEST [2.3.3] Fix for GUI win desktop [2.3.0] DestrucMesh solution & loading convex objs for physics BASIC, SpriteAnimation CPU/texture solution added, Improv
The Babylon Inspector is a diagnostic tool that makes it possible to view and edit the scene graph, properties of entities within the scene, and more.
Engine for Shiki using JavaScript's native RegExp
This module converts static scene file to scene graph schema. Each of converters should know scene graph definitions schema of each engine/library, this module provides [CocosCreator](http://www.cocos2d-x.org/creator) exporter by default.
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
<a href="https://www.npmjs.com/package/@galacean/engine"><img src="https://img.shields.io/npm/v/@galacean/engine"/></a>  , Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
ES5 spec-compliant shim for String.prototype.trim
An engine which produces an intermediary structure from HTML to create a React Native render tree.
A standalone speech rule engine for XML structures, based on the original engine from ChromeVox.
This package is intended for Prisma's internal use
Wireframe debugger for use with cannon-es https://github.com/pmndrs/cannon-es