Physics system for A-Frame VR, built on Cannon.js
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
Add-ons and examples for A-Frame VR.
Physics system for A-Frame VR, built on Cannon.js
Cannon API interface components the A-Frame Physics System.
Physics system for A-Frame VR, built on Cannon.js
UI component for a 3D force-directed graph in AR
UI component for a 3D force-directed graph in VR
<p align="center"> <img src="https://i.imgur.com/QZownhg.png" width="240" /> </p>
Convert THREE.Mesh to Ammo.btCollisionShape
A 3D Force-Directed Graph component for A-Frame.
A web framework for building virtual reality experiences.
Provide the physics engine for minecraft entities
Physics library for ngraph
Build virtual reality experiences with A-Frame and React.
The Havok physics engine for the web
Mini game engine built on top of three.js
physics based hooks for react-three-fiber
Particle systems for A-Frame.
<p align="center"> <a href="#"><img src="https://raw.githubusercontent.com/pmndrs/react-three-rapier/HEAD/packages/react-three-rapier/misc/hero.svg" alt="@react-three/rapier" /></a> </p>
Force-directed graph layout using velocity Verlet integration.
TypeScript definitions for aframe
Set properties in response to events in A-Frame
Javascript Matrix and Vector library for High Performance WebGL apps