Polygon primitive for A-Frame.
This is an internal utility, not intended for public usage.
Unbox a boxed JS primitive value.
ECMAScript “ToPrimitive” algorithm. Provides ES5 and ES2015 versions.
This is an internal utility, not intended for public usage.
Which kind of boxed JS primitive is this?
Operations for two-dimensional polygons.
TypeScript definitions for d3-polygon
A point in polygon based on the paper Optimal Reliable Point-in-Polygon Test and Differential Coding Boolean Operations on Polygons
determine if a point is inside a polygon with a ray intersection counting algorithm
Add-ons and examples for A-Frame VR.
Checks if a point is inside an area, like a city boundary.
Returns `true` if the value is a primitive.
Converts a bounding box to a GeoJSON polygon.
Calculates the distance from a point to the edges of a polygon or multi-polygon.
Fill a polygon with lines
Takes a kinked polygon and returns a feature collection of polygons that have no kinks.
Smooths a Polygon or MultiPolygon, based on Chaikin's algorithm.
Martinez polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor
An A-Frame component to render text using the Troika 3D text renderer
Takes polygons or multipolygons and an optional mask, and returns an exterior ring polygon with holes.
A 3D Force-Directed Graph component for A-Frame.
utilities for primitive JavaScript types
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