node.js module for creating CSV reports from database queries
A lightweight browser wrapper for Albedo API that provides a promise-based interface for all supported intents.
Utility for the verification of ED25519 message signatures generated by Albedo signer app.
High-performance embedded database for Node.js with native bindings, BSON support, indexing, and replication
node.js module for creating CSV reports from database queries
A datepicker library
A Three.js and R3F implementation of Precomputed Atmospheric Scattering
through stream that transforms glsl-parser AST nodes and rewrites variables into shorter forms
Seamless crypto payments. Onboard users from any chain, any coin into your app with one click.
This is an example component.
WebGPU PBR renderer for the Atmos Engine — lights, shadows, skinning, post-processing
A React SDK for implementing Stellar wallet web3 authentication and authorization to your website.
This is an example component.
A Vue 3 component for generating realistic terrain with GLTF export capabilities.
Core authentication functions for Pollar services
MCP server for PBR texture generation — material property database, AI texture prompts, shader settings for Unity/Unreal/Blender, and UV mapping guidance for game devs and 3D artists
React components for Pollar authentication
TypeScript library for merging multiple 3D GLB files with texture atlas support
Blux is a wallet infra for the Stellar network
Convert Quixel materials into Three.js compatible PBR textures
A comprehensive wallet connection kit for Stellar dApps
Stellar Wallets Kit adapter for @pollar/core — plug additional wallet modules (xBull, Lobstr, WalletConnect, hardware wallets…) into Pollar without bundling them into @pollar/core.
Connecting to the Stellar Ecosystem and Beyond
through stream that transforms glsl-parser AST nodes and rewrites variables into shorter forms
Data-driven graphics library for real-time visualization
A Rust port of pvlib-python: solar energy modeling toolkit
Open Image Denoise (OIDN) integration for wgpu — denoise path-traced or ray-traced images from wgpu textures
Algorithmic texture generator for Bevy.
Advanced terrain splatting for Bevy with support for 256+ materials using texture arrays
Asteroid factory — classify, build and catalogue asteroids of any type: near-Earth, main belt, trojan, centaur, binary, rubble pile, metallic, and potentially hazardous.
Parallax mapping shaders (relief and POM) for the bevy game engine
A 3D Rendering Engine with a focus on simplicity and ease of use. Far from feature complete and not recommended for production use.
A wrapper for the Intel OpenImageDenoise image denoising library.
Satellite factory — classify, build and catalogue natural satellites for any planetary system: Solar System moons (Moon, Galileans, Titan, Triton…) or custom configurations.
A thin engine between glium, winit, glium-types and winit-input-map with some extra helper functions
Vulkan renderer in Rust using ASH - ECS-free, pure rendering engine
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