Compute mesh normals using angle weights
Fill a polygon with lines
Finds the angle formed by two adjacent segments.
Core logic for the angle-slider widget implemented as a state machine
gets miter normals for a 2D polyline
Convert values with PostCSS (e.g. ms -> s)
Estimates normals for meshes
Tesseract C++ API in Pure Javascript
Calculates the average angle of a set of lines, measuring the trend of it.
an indexed quad mesh with normals and UVs
The default blueprint for ember-cli addons.
TypeScript definitions for markdown-escape
MikkTSpace vertex tangent calculation, in Web Assembly
A common util collection for antv projects
Creates a circular arc, of a circle of the given radius and center point, between two bearings.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Moves a shape or location in a specific direction.
Creates a circular sector of a circle.
Full-angle chars
a sphere mesh with normals, texture coordinates and indices
Takes two points and finds the bearing angle between them along a Rhumb line.
Compares two angles with a common edge
3D mesh drawing
List of CSS angle units.