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Provide the physics engine for minecraft entities
The Havok physics engine for the web
physics based hooks for react-three-fiber
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Javascript Matrix and Vector library for High Performance WebGL apps
TeX physics package port for KaTeX.
Physics library for ngraph
Wobble is a tiny spring simulation library based on the equations of motion governing damped harmonic oscillators.
Physics system for A-Frame VR, built on Cannon.js & Ammo.js
3-dimensional physics engine in Rust - official JS bindings.
Stacks Hurry - A blockchain-powered rocket shooter game on Stacks chain with on-chain scoring, NFT minting, leaderboard, 2D vector physics, and a reusable arcade game engine
Mini game engine built on top of three.js
Needle Engine is a web-based runtime for 3D apps. It runs on your machine for development with great integrations into editors like Unity or Blender - and can be deployed onto any device! It is flexible, extensible and networking and XR are built-in.
Provides functionality for more accurate entity and projectile tracking.
A WebAssembly port of JoltPhysics, a rigid body physics and collision detection library, suitable for games and VR applications
Wireframe debugger for use with cannon-es https://github.com/pmndrs/cannon-es
A lightweight 3D physics engine written in JavaScript.
The Cola.js physics simulation layout for Cytoscape.js
Physics integration bridge package for Plasius GPU renderer migration.
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
Physics system for A-Frame VR, built on Cannon.js
A lightweight 3D physics engine written in JavaScript.
2-dimensional physics engine in Rust - official JS bindings.