App Studio is a responsive and themeable framework to build cross platform applications
Types package for App Studio
A utility library for Tapcart's App Studio
Shared block runtime for Tapcart App Studio — renderer, hooks, and host contracts.
Lime Agent App Studio CLI and visual publisher for Agent App packages.
   
Migration helpers for app-studio
The SAP Business Application Studio Toolkit VSCode Extension's API type signatures
Feature flag hook (useFlag) and per-app studio panel. Flag definitions are passed in by the consuming app.
Tapcart WebBridge React SDK
Build interactive apps for MCP Apps hosts (ChatGPT, Claude Desktop, etc.)
Widgets for App Studio
App Studio Generic UI has general ui components like Filter Bar, Calendar where user can use these reusable components in their application
Library that generates React Hooks based on the OpenAPI specification.
App Studio Graph-Chart has reusable graph components that can be installed by user and use in their application
App Studio Graph-Chart has reusable graph components that can be installed by user and use in their application
Request Hooks to fetch data in React
Modular Prisma Studio components
Finite State Machines and Statecharts for the Modern Web.
Node module that contains common functionality needed to appcenter-* modules
Expo DevTools Plugin for Drizzle Studio
Sanity.io toolkit for Next.js
[](https://npm-stat.com/charts.html?package=@sanity/visual-editing) [](https://
Get metadata on the default editor or a specific editor
Common utilities for ClearSight Studio
Agile App Studio command line tool.
Crowdfund is a Ruby program developed based on Pragmatic Studio's Ruby Programming hands-on video course, and distributed as a Ruby gem. This program has been developed using all the strengths of Ruby including the following. Ruby Programming Environment * Installing Ruby on your favorite operating system (free exercise) * Running Ruby using the interactive Ruby shell (irb) and writing Ruby program files * Using Ruby's documentation system to get help * Installing external Ruby libraries using RubyGems * Troubleshooting common problems Ruby Language Constructs * Expressions and variables * Numbers, string, and symbols (free video & exercise) * Loops and conditional expressions * Arrays and hashes (free video & exercise on hashes) * Classes, modules, and structs Object-Oriented Programming * Using built-in Ruby classes * Defining your own classes with state and behavior (free video & exercise) * Creating unique objects * Telling objects what to do by calling methods * Modeling class-level inheritance relationships * Sharing code with mixins Object-Oriented Design Principles * Encapsulation * Separation of concerns * Polymorphism * Don't Repeat Yourself * Tell, Don't Ask Blocks and Iterators * Calling built-in methods that take blocks * Writing your own methods that yield to blocks * Implementing custom iterators * Effectively using blocks in your programs Organizing Ruby Code * Creating a Ruby project structure * Separating source files for easier reuse and testing * Namespacing to avoid naming clashes * Input/Output * Reading data from files * Writing data to files * Creating an interactive console prompt * Handling command-line input Unit Testing * Writing and running unit tests with RSpec * Test-driven development and the red-green-refactor cycle * Stubbing methods to control tests * Refactoring code, safely! Distribution * Conforming to RubyGems conventions * Writing a GemSpec * Building a RubyGem * Publishing a RubyGem to a public server Ruby Programming Idioms
Studio Game is a Ruby program developed based on Pragmatic Studio' Ruby Programming hands-on video course, and distributed as a Ruby gem. This program has been developed using all the strengths of Ruby including the following. Ruby Programming Environment * Installing Ruby on your favorite operating system (free exercise) * Running Ruby using the interactive Ruby shell (irb) and writing Ruby program files * Using Ruby's documentation system to get help * Installing external Ruby libraries using RubyGems * Troubleshooting common problems Ruby Language Constructs * Expressions and variables * Numbers, string, and symbols (free video & exercise) * Loops and conditional expressions * Arrays and hashes (free video & exercise on hashes) * Classes, modules, and structs Object-Oriented Programming * Using built-in Ruby classes * Defining your own classes with state and behavior (free video & exercise) * Creating unique objects * Telling objects what to do by calling methods * Modeling class-level inheritance relationships * Sharing code with mixins Object-Oriented Design Principles * Encapsulation * Separation of concerns * Polymorphism * Don't Repeat Yourself * Tell, Don't Ask Blocks and Iterators * Calling built-in methods that take blocks * Writing your own methods that yield to blocks * Implementing custom iterators * Effectively using blocks in your programs Organizing Ruby Code * Creating a Ruby project structure * Separating source files for easier reuse and testing * Namespacing to avoid naming clashes * Input/Output * Reading data from files * Writing data to files * Creating an interactive console prompt * Handling command-line input Unit Testing * Writing and running unit tests with RSpec * Test-driven development and the red-green-refactor cycle * Stubbing methods to control tests * Refactoring code, safely! Distribution * Conforming to RubyGems conventions * Writing a GemSpec * Building a RubyGem * Publishing a RubyGem to a public server Ruby Programming Idioms
This is a fundraising app developed as part of the Pragmatic Studio's course on the Ruby programming language.
## Studio Game Demo App I made this app following along with The Pragmatic Studio's Ruby course found here: https://pragmaticstudio.com/courses/ruby. ## Install the gem I published the gem for this app on RubyGems.org. In order to install it, run `gem install studio_game_dylan_attal-1.0.0.gem` ## Run the app In order to run the app run the following command `studio_game` ## Summary This is a console app that simulates a game. Players are loaded from the `players.csv` file be default. Each player has a name and a starting health value, i.e.: `Larry,100` If the user wants, they can provide a different CSV file to load the players. For example, I've provided a file `my_favorite_players.csv` as an alternate list of players. The user should provide the file like so `studio_game bin/my_favorite_players.csv` Before the game is played, the user gets to decide how many rounds to play. At this point, the user can also terminate the program by typing in `quit` or `exit`: `How many game rounds? ('quit to exit')` Once the user provides the number of rounds, the game is played automatically. The user then sees 1. Which players are involved ``` There are 5 players in Knuckleheads: I'm Boba with a health = 100, points = 0, and score = 100. I'm Jango with a health = 90, points = 0, and score = 90. I'm Din with a health = 80, points = 0, and score = 80. I'm Klutz with a health = 105, points = 0, and score = 105. I'm Berserker with a health = 50, points = 0, and score = 50. ``` 2. Which treasures there are to find ``` There are 6 treasures to be found: A pie is worth 5 A bottle is worth 25 A hammer is worth 50 A skillet is worth 100 A broomstick is worth 200 A crowbar is worth 400 ``` 3. The results of each round ``` Round 1 Rolled a 3 (StudioGame::Die) Rolled a 4 (StudioGame::Die) Boba has been skipped Boba found a skillet worth 100 points. Boba's treasures: {:skillet=>100} I'm Boba with a health = 100, points = 100, and score = 200. Rolled a 3 (StudioGame::Die) Rolled a 2 (StudioGame::Die) Jango got blammed! Jango found a bottle worth 25 points. Jango's treasures: {:bottle=>25} I'm Jango with a health = 80, points = 25, and score = 105. Rolled a 1 (StudioGame::Die) Rolled a 6 (StudioGame::Die) Din got w00ted! Din found a crowbar worth 400 points. Din's treasures: {:crowbar=>400} I'm Din with a health = 95, points = 400, and score = 495. Rolled a 1 (StudioGame::Die) Rolled a 4 (StudioGame::Die) Klutz has been skipped Klutz found a bottle worth 12.5 points. Klutz's treasures: {:bottle=>12.5} I'm Klutz with a health = 105, points = 12.5, and score = 117.5. Rolled a 1 (StudioGame::Die) Rolled a 4 (StudioGame::Die) Berserker has been skipped Berserker found a hammer worth 50 points. Berserker's treasures: {:hammer=>50} I'm Berserker with a health = 50, points = 50, and score = 100. ``` Once the user quits, they see the final results of all the rounds: ``` How many game rounds? ('quit to exit') quit Knuckleheads Statistics: 2 strong players: Boba (115) Klutz (120) 3 wimpy players: Jango (85) Din (75) Berserker (40) Berserker........... 690 Boba................ 620 Din................. 575 Jango............... 235 Klutz............... 207.5 Boba's point totals: 100 total skillet points 5 total pie points 400 total crowbar points 505 grand total points Jango's point totals: 50 total bottle points 100 total skillet points 150 grand total points Din's point totals: 400 total crowbar points 100 total hammer points 500 grand total points Klutz's point totals: 12.5 total bottle points 25.0 total hammer points 50.0 total skillet points 87.5 grand total points Berserker's point totals: 50 total hammer points 200 total broomstick points 400 total crowbar points 650 grand total points ``` ## Rules of the game Each round, each player rolls the die. If a player rolls between 1 and 2, then they are `blammed`, meaning they lose `10 health`. If a player rolls between 3 and 4, then they are `skipped`, meaning they do not gain or lose points that turn. If a player rolls between 5 and 6, then they are `w00ted`, meaning they gain `15 health`. Each round, players can find treasure worth different points. Treasures are found randomly. Every game, there are two special players added: 1. `ClumsyPlayer`: this player's treasure points are cut in half. 2. `BerserkPlayer`: once this player is `w00ted` five times, it cannot be `blammed` in that game anymore—if this player rolls between 1 and 2, they are `w00ted` instead of `blammed`.
Turn your rails app into a SUSE Studio appliance in a few steps.
This is the "Studio Game" app developed as part of the Pragmatic Studio's Ruby course.
game app built from pragmatic studio ruby course... nothing special here.
# Pragmatic Studio Game An text-based game written in Ruby that is based on The Pragmatic Studio's online introductory course "Ruby Programming" by Mike and Nicole Clark. This is the exercise app that was given to students as a challenge to test their knowledge of the concepts taught in the course.
This is a basic game that was designed by the Pragmatic Studio developers and created by J. Travis Lindsey in the process of learning Ruby. First full Ruby app. Completed 5 May 2014
A simple command line game created as a guided project for the Pragmatic Studio Ruby course. To run the game type: ./bin/app
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