Visualises JavaScript, TypeScript and Flow codebases as meaningful and committable architecture diagrams
React Native binding for iOS ARKit
Arkit React-based editor for PlantUML
Expo module for ARKit body measurements using LiDAR
React Native binding for iOS ARKit
ARCore and ARKit for React native
AR features for React Native, based on ARKit
Nitro module for ARKit (iOS)
React Native binding for iOS ARKit
React Native WebGL ARKit
FLAME-enabled Gaussian Splatting library for animated avatars with ARKit blendshape support
Capturing ARKit scene (Like `react-native-arkit`) into `react-native-webrtc` video stream
Fast text-driven lipsync codec — Oculus viseme word→blendshape conversion (TalkingHead-derived) plus ARKit mapping and AFAN binary streaming for downstream tools
AR viewer for react native that uses Sceneform on Android and ARKit on iOS
kolbi implementation of ARCore and ARKit for AR Kolbi app
AR features for React Native, based on ARKit
NativeScript Augmented Reality plugin. ARKit on iOS and (with the help of Sceneform) ARCore on Android.
AR viewer for react native that uses Sceneform on Android and ARKit on iOS
Cordova plugin using ARKit(iOS) and ARCore(Android) to calculate distance of real world objects
Facial AR Remote for remote iteration on ARKit blendshapes
NativeScript Augmented Reality plugin. ARKit on iOS and (with the help of Sceneform) ARCore on Android.
A React Native package that provides a bridge to ARKit (iOS) and ARCore (Android) for creating augmented reality experiences in React Native applications.
AR view component for React Native and Expo - place, scale, rotate, and drag 3D models on real-world surfaces using ARKit (iOS) and ARCore (Android)
Audio-driven facial animation for VRM — convert audio to ARKit blendshapes
Bindings to the ARKit framework
Avatar domain types for real-time, embodied agents: ARKit blendshape weights, viseme→blendshape mapping, AvatarFrame timecoding, AvatarSink trait, and the Live Link CBOR wire format consumed by an Unreal Engine 5 MetaHuman receiver.
Avatar orchestrator: composes STT (perception), atomr-infer (cognition), TTS (synthesis), viseme→blendshape mapping, and the Sync-Manager into a supervised actor pipeline. Drives an AvatarSink (Live Link UDP to UE5 MetaHuman) with timecode-aligned audio + ARKit blendshape frames.
Avatar UDP Live Link sink: streams timecode-aligned audio + ARKit blendshape frames over UDP using the avatar-core CBOR wire format, ready for consumption by an Unreal Engine 5 ILiveLinkSource receiver plugin. x86_64-only (matches the UE5 tooling pipeline).
Raw FFI bindings to the Swift Runtime
Mobile deployment support for TrustformeRS (iOS, Android)
3D spatial audio and HRTF processing for VoiRS
BarKit — a cross-platform and ultrafast toolkit for barcodes manipulation in FASTQ files
Tool for extracting barcode nucleotide sequence according to a specified regex pattern
An unofficial Rust client for the SEC EDGAR system
A terminal snippet manager.
A Rust library designed to facilitate the conversion of various document formats into markdown text.
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