Ze destroyer of androids!
Asteroids written in Typescript using React
Runtime validation for static types
A controller for the fighter in the asteroids game
Runtime validation for static types
Create objects from reusable, composable behaviors.
fgs — CLI for publishing free games to freegamestore.online
A Lua-based command-line interface for managing GLY game engine projects.
Velocity entity for the Asteroids object
High-precision Swiss Ephemeris WebAssembly bindings for TypeScript — comprehensive astronomical calculations including planetary positions, house systems, eclipses, fixed stars, and astrological computations with modern JS/TS support.
Ash.ts - an entity component system framework for game development
AI Combat Arena - Configure fighters with skills.md, simulate MMA combat in real-time
Provides coordination between iframe and parent for configuration and generation of memes.
The definitive Swiss Ephemeris bindings for Node.js
The infamous asteroid in the Asteroids world
The object managing all the Asteroids objects
A web scraper that fetches fighters, events, rankings, records, and detailed fight statistics from UFC.com.
An abstraction layer over dat.gui that simplifies use and adds automatic support through MIDI devices.
The bullet in the Asteroids world
Javascript 2D game engine
An object to know its position in the Asteroids world
Sherdog MMA Fighter API scraper in Node.js
JavaScript implementation of Moshier's ephemeris calculations for sun, planets, comets, asteroids and stars.
Command-line interface for the SwordFight game engine