Asteroids game engine for javascript
Asteroids written in Typescript using React
Runtime validation for static types
Runtime validation for static types
fgs — CLI for publishing free games to freegamestore.online
A Lua-based command-line interface for managing GLY game engine projects.
Velocity entity for the Asteroids object
High-precision Swiss Ephemeris WebAssembly bindings for TypeScript — comprehensive astronomical calculations including planetary positions, house systems, eclipses, fixed stars, and astrological computations with modern JS/TS support.
Ash.ts - an entity component system framework for game development
The infamous asteroid in the Asteroids world
The object managing all the Asteroids objects
JavaScript implementation of Moshier's ephemeris calculations for sun, planets, comets, asteroids and stars.
The definitive Swiss Ephemeris bindings for Node.js
Ze destroyer of androids!
Utilities to interact with Influence
The bullet in the Asteroids world
Javascript 2D game engine
An object to know its position in the Asteroids world
A coordinate wrapping plugin for matter.js
pgs — CLI for publishing paid multiplayer games to progamestore.online
Runtime validation for static types
Component entity system, probably for game development.
Array#isArray for older browsers
A controller for the fighter in the asteroids game