evaluate statically-analyzable expressions
Simple JavaScript expression evaluator
Evaluate node require() module content directly
Mathematical expression evaluator fork with exports map, prototype pollution and code injection security fixes
A flexible math expression evaluator
require or eval modules
Mark scopes for deopt which contain a direct eval call
Get callsites from the V8 stack trace API
JavaScript expression parsing and evaluation.
Alias for eval global.
Safely evaluate JavaScript (estree) expressions, sync and async.
Evaluate and improve AI agents from runs, traces, judges, and feedback. Compare candidates, cluster failures, measure lift, and gate releases.
A simple cache for a few of the JS Error constructors.
Eval a string with a passed scope
A library for teleporting rich data to another place.
decycle your json
Mathematical expression evaluator
TypeScript execution environment and REPL for node.js, with source map support
Maps proxy protocols to `http.Agent` implementations
Parse Content Security Policy directives.
Safer version of eval()
Adds support for environments that disallow support of new Function
CLI entry point for AgentV
Claude Code Plugin for CodingBuddy - PLAN/ACT/EVAL workflow, specialist agents, and reusable skills
Eval suites + regression detection + deterministic event-stream replay.
Composable agentic framework on top of atomr actors and atomr-infer.
Agent actor + per-turn pipeline + tool-call orchestration loop.
Avatar domain types for real-time, embodied agents: ARKit blendshape weights, viseme→blendshape mapping, AvatarFrame timecoding, AvatarSink trait, and the Live Link CBOR wire format consumed by an Unreal Engine 5 MetaHuman receiver.
Avatar orchestrator: composes STT (perception), atomr-infer (cognition), TTS (synthesis), viseme→blendshape mapping, and the Sync-Manager into a supervised actor pipeline. Drives an AvatarSink (Live Link UDP to UE5 MetaHuman) with timecode-aligned audio + ARKit blendshape frames.
Avatar audio→ARKit-blendshape provider backed by NVIDIA Audio2Face-3D. Currently a documented stub: the real runtime lives upstream in atomr-infer once FR-A2F-001 (audio2face modality) lands. x86_64 + NVIDIA-GPU-only.
Avatar UDP Live Link sink: streams timecode-aligned audio + ARKit blendshape frames over UDP using the avatar-core CBOR wire format, ready for consumption by an Unreal Engine 5 ILiveLinkSource receiver plugin. x86_64-only (matches the UE5 tooling pipeline).
LLM cache (in-memory, semantic) + middleware integration.
Callable trait unifying agents, workflows, tools, and harnesses.
atomr-agents CLI: harness eval run / registry list / harness pin / eval gate.
AgentContext + ContextAssembler for atomr-agents.
Core types for the atomr-agents framework: ids, budgets, context, events, errors.