FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native By Palash
FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native - Community maintained fork
FFmpeg Kit for React Native
FFmpeg Kit for React Native
A Capacitor plugin that provides offline speech-to-text functionality for Android and iOS platforms. The plugin offers true offline recognition for Android with multiple languages, while iOS provides offline support for English with online fallback for ot
This package provides a small native module that exposes device vibration/haptic functionality to the LynxJS runtime. The implementation includes both Android and iOS code.
FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native By Palash
FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native
FFmpeg Kit for React Native
Cordova/PhoneGap Plugin for low latency Native Audio Playback, must have for HTML5 games
FFmpeg Kit for React Native
FFmpeg for React Native
FFmpeg Kit for React Native
Safe Rust bindings for Apple's AudioToolbox framework via a Swift bridge on macOS
macOS AudioToolbox hardware decode/encode bridge for the oxideav framework — runtime-loaded via libloading, no compile-time framework dep
Pluggable audio decode (Symphonia / Apple / Android) to PCM.
Bindings to the AudioToolbox framework
Cross-platform streaming audio player: HLS + progressive, gapless, DJ-grade mixing. An AVPlayer-class engine in Rust.
Aggregator for oxideav — register_all(ctx) explicitly invokes every enabled sibling's register fn. Build-script auto-generates the call list from active feature flags. Audio/video/image/subtitle/hwaccel preset bundles. Replaces oxideav-format-all + the linkme distributed-slice approach (the latter had wasm caveats).
Raw FFI bindings to the Swift Runtime
Rust FFI bindings for the macOS AudioUnit v2 (AUv2) C API
Framework-agnostic FFI utilities shared by the doom-fish Apple-SDK Rust bindings: async/sync completion handlers, FFI string helpers, FourCharCode, panic-safe extern-C wrappers, and executor-agnostic bounded async streams.
Audio pipeline: worker thread, effects chain, resampling.
Player engine: audio graph, EQ, crossfade, DJ-ready.
Pure-Rust audio filters (volume, gate, echo, resample, spectrogram) for oxideav