Converts points to barycentric coordinates
get barycentric coordinates for triangle and tetrahedron, convert to/from cartesian coordinates, interpolate vertex normals
Efficient POI discovery within a radius using barycentric fixed-mass search.
Ternary / triangular plot plugin for Highcharts. Visualize three-component composition data with barycentric diagrams. TypeScript support included.
glslify module to convert cartesian to barycentric coordinates
Generate ternary plots
Astronomy calculation for Sun, Moon, and planets.
A Typescript library for generating multidimensional convex hulls and delaunay triangulations.
2D polygon/polyline analysis & processing utilities
draw wireframes on a solid mesh using a fragment shader
test whether a point is inside a triangle
Convert a mesh index for drawing wireframes
A library for calculating geometric properties of 2D figures
Spatial math and geometry kernel for TypeScript game and editor runtimes.
Computer graphic module
Orbital mechanics and satellite mission analysis library, for NodeJS and the browser.
draw a filled triangle directly onto a pixel buffer, with textures or interpolated vertex colors
Three.js-based GLB model viewer
A library for layered, hierarchical layout of digraphs.
Zero-dependency vanilla JavaScript visual node graph editor with SVG rendering and auto-layout
A simple implementation of the OpenGL triangle tessellation algorithm
Swiss Ephemeris with N-API
Three.js-based GLB model viewer
generate random points and normals evenly distributed on a triangle mesh
Interpolation module for SciRS2 (scirs2-interpolate)
Interpolation for Numra: linear, cubic spline (natural/clamped/not-a-knot), PCHIP, Akima, barycentric Lagrange.
Rust implementation of Tetra3: Fast and robust star plate solver
3d geometry classes
Ultra-precise date and time handling in Rust for scientific applications with leap second support
Pure-Rust numerical algorithms library — high performance with SIMD support while also supporting no-std for embedded and WASM targets.
Pure-Rust 3D scene + mesh typed model — Decoder/Encoder traits for STL/OBJ/glTF/FBX/USD format crates
High-precision astronomy and satellite mechanics in Rust.
Struct for geometric triangles. Includes Barycentric-Cartesian transforms and stuff..
Core of the ANISE library
Riemannian geometry, manifold optimization, and geodesic computation in Rust
Mesh splitting algorithm for co-planar intersection, used in MCRT simulation