Zero-dependency TypeScript parser for FIEBDC-3/BC3 construction budget files (Presto, ARQUIMEDES, TCQ). Builds a type-safe hierarchical model for bills of quantities, cost databases, and construction project budgets.
Compressing images using the BC1 (DXT1), BC2 (DXT3), BC3 (DXT5), BC4, BC5 & BC7 texture compression standard.
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Universal Construction Parser (BC3, Presto XML, PZU) for Node.js. Parses construction data into a canonical JSON format.
bascamp3 adapater for hubot
TypeScript SDK for the Basecamp API
Javascript texture data decoders without the need for WebGL
A package to read BC3 files in Javascript
Converts DXT aka BC compressed image data to RGBA8888 and back
Block Compression (BC1-BC5, BC7) texture decoders
Basecamp API Node for n8n
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Parse image files with DDS and KTX format and decode some of formats to RGB/RGBA array.
Thermal Analysis using Javascript
EDDS (Enfusion DDS) reader with RGBA output
Basecamp API Node for n8n
Phaser loader for StowKit asset packs with KTX2/Basis Universal compressed texture support
Basecamp 3 Campfire adapter for Hubot.
WebAssembly bindings for Texture2DDecoder - decode various texture formats (BC1-7, ETC, PVRTC, ASTC, etc.) with Unity asset decoder
Tool for merging HTML templates between front and back end, making use of Beyond Compare folder comparison.
Phaser loader for StowKit asset packs with KTX2/Basis Universal compressed texture support
Basecamp API Node for n8n
A minimal purpose-built 3D graphics engine written in TypeScript with WebGPU and WebGL2 support. The goal of this engine is to replace Three.js and React Three Fiber (love them both!) with a minimal subset of features that my game needs, and with better p
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