Shared behaviors for JavaScript components
Common behaviors across the paper elements
Camunda Platform 7 and 8 behaviors for bpmn-js
Provides a set of behaviors for the iron elements
A library for implementing Behaviors Stylesheets (BSS) for attaching behaviors to pages with unobtrusive JavaScript.
Shared Polymer behaviors for use in web components
Browsertrix Behaviors
Create objects from reusable, composable behaviors.
A Video.js plugin for enhancing a player with behaviors related to changing media sources.
Stub behaviors of Vitest mock functions with a small, readable API.
Shared Polymer behaviors for use in web components
React decorator for responsive behaviors
Registered callbacks for behaviors
Automated conversion of media-behaviors/
Apply schema helper behaviors to existing Polymer (Legacy) based elements
Shared component behaviors
Highly optimized MDAST tree slicing with configurable node behaviors
An extensible HTML templating engine supporting databinding, custom elements, attached behaviors and more.
Automated conversion of media-behaviors/
Manage complex Svelte behaviors outside of templates with full type safety
A Stimulus controller for mapping keystrokes to behaviors
Apply schema helper behaviors to existing Polymer (Legacy) based elements
Accessibility behaviors / mix-ins to improve a11y overall
Reusable hyperscript behaviors for LokaScript
Behavior tree runtime for Mecha10 - unified AI and logic composition system
Minimalistic state machine for Bevy game engine.
Behavior tree executor node for autonomous robot behaviors
A minimal behavior tree implementation
command line
Natural language command parsing via LLM APIs (OpenAI, Claude, Ollama)
High-performance AI coding agent CLI - Rust port of Pi Agent
a simple implementation of behavior tree
Common behavior patterns for Mecha10 - subsumption, ensemble, and more
Service Discovery & Distributed Key-Value Store
biquad filters from the surge synthesizer
Delta-behavior: constrained state transitions that preserve global coherence - systems that refuse to collapse
DEPRECATED! behaviors will no longer be maintained. We recommend switching to shoulda or rspec
If you're building a game, you need your game agents and characters to move on their own. A standard way of doing this is with 'steering behaviors'. The seminal paper by Craig Reynolds established a core set of steering behaviors that could be utilized for a variety of common movement tasks and natural behaviors. This Ruby library can accomplish many/most of those tasks for your Ruby / JRuby game. The basic behaviors can be layered for more complicated and advanced behaviors, such as flocking and crowd movement.
A quick helper for auto-loading /public/javascripts/behaviors/{controller_name}/{action_name}.js
Ruby Mixin to add Expect Behaviors to SSH/Serial/Telnet controllers
Pre-built easy to use reactive TurboReflex behaviors for Rails/Hotwire apps.
Enum-like behavior for Ruby.
Infrastructure Behavior Testing Framework
A collection of SnFoil gems and additional helper classes
The behavior switching framework
ActionController::Parameters does not inherit Hash since Rails 5.0. This Gem will never cause an error even if you call Hash's method on ActionController::Parameters.
A Thrift client wrapper that encapsulates some common failover behavior.
Simple list behavior for Mongoid
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