Render Hytale prefab files with Three.js
Feature Flags & Dynamic Configuration as a Service
TypeScript declarative UI component library for MCP apps. Wire-compatible with Python prefab-ui.
Prefab CLI
Feature Flags, Live Config, and Dynamic Log Levels
Core utilities for the Diez framework.
Renderer and playground for Prefab, the generative UI framework.
Feature Flags & Dynamic Configuration as a Service
Shadow DOM preview renderer for Prefab documentation.
No description provided.
high performance 3D game engine built in React
The Diez engine.
Interactive Prefab playground — runs Python in the browser via Pyodide.
A mechanism that simulates climbing in a spatial environment for the Unity software.
Convert Figma designs to Cocos Creator 2.x prefabs. Supports _merge auto-export, btn_ Button component, common/custom asset splitting, invisible node preservation.
Toolkit to analyze, trim, repopulate and manipulate your 7 Days To Die map
Codex skill and npx installer for safer Unity AI agent workflows, runtime owner proof, and Unity game development automation.
Prefabicated Selectors and Reducers
OpenAPI client for @teemill/warehouse-prefab-applications
`CC-CORE` serves as the fundamental library upon which CC is built, providing the essential framework for creating the entire application infrastructure. Based on CDK, it offers extensibility through native commands, thereby leveraging the inherent advant
Language Server for Prefab Config, Feature flags, and Log Levels
Web-based 3D editor for BlockyModel format with transform gizmos, hierarchy panel, property editing, and undo/redo
Prefabs for map implementations
Feature Flags & Dynamic Configuration as a Service