Texture application and UV mapping for BlockyModel format
Framework-independent loaders for compressed and super compressed (basis) textures
KTX 2.0 (.ktx2) parser and serializer.
CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container.
Loaders for compressed texture file formats
Populate a <canvas> element with a font texture atlas
SDF-based text rendering for Three.js
2D HTML5 Rendering and Layout
lookup table color transforms for glslify
A WebGL memory tracker
PixiJS filter to create a light-map from a texture
Creates a BMFont compatible bitmap font of Signed-Distance Fields from a font file
A sprite based text component for ThreeJS
Metadata-only texture data importer
Web-based 3D editor for BlockyModel format with transform gizmos, hierarchy panel, property editing, and undo/redo
Compressing images using the ETC & ETC2 texture compression standard.
Dynamic texture allocator based on @pixi-essentials/area-allocator
parses the headers of a DDS texture file
A texture with the drawn text.
Sprite and texture package for Raw2D.
API and CLI for compressing images using the ASTC, ETC, ETC2, BCn (DXTn) and BASIS texture compression standard.
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
SVG patterns for Data Visualization
all the WebGL 1.0 constants