Bird-like behaviours
Useful utility functions for interacting with Boid smart contracts
<a href="https://www.boid.com/"><img src="https://raw.githubusercontent.com/Boid-John/eos-airdrops/master/logos/BoidLogo-lg.png" title="Boid" alt="Boid"></a>
Javascript Boid Simulation library
<a href="https://www.boid.com/"><img src="https://raw.githubusercontent.com/Boid-John/eos-airdrops/master/logos/BoidLogo-lg.png" title="Boid" alt="Boid"></a>
<a href="https://www.boid.com/"><img src="https://raw.githubusercontent.com/Boid-John/eos-airdrops/master/logos/BoidLogo-lg.png" title="Boid" alt="Boid"></a>
Boid in the browser
A library to visualize boid movement behaviour.
A 3D boid system with accompanying emergent behaviors. Implementation mostly based on Craig Reynolds paper Steering Behaviors For Autonomous Characters.
Boid in the browser
A React component to render boids as a background
A simple graphics library for 2d and 3d graphics on html canvas
n-dimensional boids simulation with modular behavior system
A library for spawning and using boids.
A canvas implementation of Reynolds Boids flocking algorithm
Type-safe Meroshare API client for login, IPO application, and applied IPO lookup
A free, header-only C++ swarming (flocking) library for real-time applications; Michael (2016).
My tstackgl module
No description provided.
Flocking Birds as WebAssembly NPM package
Dynamic particle rendering. Make groups of particles and set custom rulesets. Comes with efficient boids (3.2K rendered in a canvas @60fps) and a toggleable default canvas renderer built in for quick testing.
Apply for MeroShare IPO programmatically
- SIMPLE WEBGPU COMPUTE - simplest GPGPU compute library ever
A minimalist animation showcasing flocking behaviour using the boids algorithm
A bevy plugin that aims to make boids easy to add to your game, without comprimising in control
Rust boids simulation using Reynolds model running with Bevy engine
A bevy plugin to simulate flocking behavior via boids
A fast boids library for Rust
A simulation of boids, written with nannou and using rayon for parallelism.
A simple 3D Bevy plugin that combines flowfield pathfinding with boid-based collision avoidance to move units smoothly. Great for RTS games!
Neural boids — flocking behavior learned by neural networks
Reaction Diffusion Particle Engine - GPU particle simulations made easy
Integration with bevy_quinnet for bevy_replicon
A strict generational arena with static/dynamic multi-mutable access, optimized for zero-allocation safety validation and cache-friendly layout.
A Rust library for parsing and executing behavior trees defined in MDSL (Mistreevous Domain Specific Language) into bonsai Behaviour Trees
Koi, alive in your terminal — chain-dynamics fish rendered in Unicode braille.
Ruboid is a ruby implementation of Craig Reynolds' Boid alogrithm (http://www.red3d.com/cwr/boids/), which realistically simulates the behaviour of a flock of creatures with a small set of simple rules.
Basic layouts for Jekyll-powered websites. Helps to manage resources when building pages, adds normalization, frameworks and more.
No description provided.
No description provided.
No description provided.
No description provided.