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n-dimensional boids simulation with modular behavior system
A boids library for BabylonJS
A library for spawning and using boids.
Boids Background Effect - A high-performance boids simulation background effect built with OGL and Vue.
Simulation of the group of items (boids) with flocking behavior, that can be rendered on the provided canvas
A Web Component that renders a boids simulation.
Interactive koi fish pond simulation using boids flocking — drop it on any canvas
A React component to render boids as a background
simple 3d boids class
A web component that renders a never ending flock of objects following boids principles.
Boids simiulation
A highly customizable, lightweight library for boids simulations.
<div align="center"> <h1><code>Boids 3D</code></h1> https://en.wikipedia.org/wiki/Boids </div>
A sexy looking Canvas and Javascript implementation of Craig Reynold's boids algorithm for flocking behaviour.
A simulation of boids.
A library for spawning and using boids.
> Compute boids with Triadica controls in WebGPU
Efficient spatial partitioning and neighbor graph generation for 3D simulations, powered by Rust and WebAssembly. This package provides a fast way to compute nearby relationships between points in 3D space, useful for flocking, boids, crowd simulation, an
A minimalist animation showcasing flocking behaviour using the boids algorithm
boids algorithm, fly like a flock of birds
Zero-GC steering behaviors for autonomous agents. Boids, seek, flee, wander, path following, curl noise. Built on lite-vec.
Javascript Boid Simulation library
Create a flock of boids in 2d or 3d
A fast boids library for Rust
A bevy plugin that aims to make boids easy to add to your game, without comprimising in control
Rust boids simulation using Reynolds model running with Bevy engine
A bevy plugin to simulate flocking behavior via boids
A simulation of boids, written with nannou and using rayon for parallelism.
A simple 3D Bevy plugin that combines flowfield pathfinding with boid-based collision avoidance to move units smoothly. Great for RTS games!
Neural boids — flocking behavior learned by neural networks
Reaction Diffusion Particle Engine - GPU particle simulations made easy
Integration with bevy_quinnet for bevy_replicon
A strict generational arena with static/dynamic multi-mutable access, optimized for zero-allocation safety validation and cache-friendly layout.
A Rust library for parsing and executing behavior trees defined in MDSL (Mistreevous Domain Specific Language) into bonsai Behaviour Trees
Koi, alive in your terminal — chain-dynamics fish rendered in Unicode braille.
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