A CPU-based 2D lighting engine using Bresenham's line algorithm with fast native collision detection
Bresenham's line algorithm
Bresenham rasterisation algorithms by Alois Zingl
Pure JavaScript game engine. Fully featured and production ready.
A Three.js and R3F implementation of Precomputed Atmospheric Scattering
Engine for Shiki using Oniguruma RegExp engine in WebAssembly
OpenAPI client for @digital8/lighting-illusions-ts-sdk
styled() API wrapper package for emotion.
This package is intended for Prisma's internal use
Drawing in terminal with unicode braille characters
Engine for Shiki using JavaScript's native RegExp
LWC Compiler Utilities. This software is provided as-is with no support provided.
The realtime engine behind Socket.IO. Provides the foundation of a bidirectional connection between client and server
Easily create highly customizable particle, confetti and fireworks animations and use them as animated backgrounds for your website. Ready to use components available also for React, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Riot.js, Inferno.
ES5 spec-compliant shim for String.prototype.trim
An engine which produces an intermediary structure from HTML to create a React Native render tree.
A standalone speech rule engine for XML structures, based on the original engine from ChromeVox.
This package is intended for Prisma's internal use
Tooltip and Popover Positioning Engine
unified engine to process multiple files, lettings users configure from the file system
Wrap your standards in a tortilla and cover it in special sauce.
Advanced lighting WGSL modules and planning profiles for @plasius/gpu-worker.
3D Engine Components for luma.gl
Rules Engine expressed in simple json