TypeScript definitions for d3-brush
visx brush
Interactive Brush Component for Victory
Interactive Brush Line Component for Victory
Lazy brush - smooth drawing using mouse or finger
brush
vx brush
Adapts the D3 brush, making it easier to create data-driven brushed charts.
Self-host the Caveat Brush font in a neatly bundled NPM package.
Select a one- or two-dimensional region using the mouse or touch.
Self-host the Alex Brush font in a neatly bundled NPM package.
Base Brush class for all SyntaxHighlighter brushes.
Gfx brush for BlockSuite.
Brush module for SyntaxHighlighter.
Brush module for SyntaxHighlighter.
C++ brush module for SyntaxHighlighter.
Plain text brush module for SyntaxHighlighter.
Diff/patch brush module for SyntaxHighlighter.
Use the Alex Brush font family from Google Fonts in your Expo app
The [react-svg-brush](https://www.npmjs.com/package/react-svg-brush) is a React-based brush library that emulates the [d3-brush](https://github.com/d3/d3-brush) behavior. It renders the brush using React virtual DOM.
Self-host the Nanum Brush Script font in a neatly bundled NPM package.
fabric.js adds erasing brush support, sourced from the official custom build (Erasing) as an npm package.
Pixelated Brush/Eraser on HTML5 Canvas
Use the Caveat Brush font family from Google Fonts in your Expo app
Rust-implemented shell focused on POSIX and bash compatibility
libmypaint `.myb` JSON read/write for hokusai
Pure Rust brush engine inspired by libmypaint (umbrella crate)
Pure Rust brush engine inspired by libmypaint — core types and stroke engine
wasm-bindgen bindings for the hokusai brush engine
In-memory HashMap-backed TiledSurface for hokusai (reference impl)
Flatten a hokusai TiledSurface into a tiny-skia Pixmap
Builtins for a POSIX/bash shell (used by brush-shell)
Reusable core of a POSIX/bash shell (used by brush-shell)
Optional coreutils builtins for brush-shell (powered by uutils/coreutils)
*EXPERIMENTAL builtins for a POSIX/bash shell (used by brush-shell)
Interactive layer of brush-shell
Brush is intended to be an interactive shell with the power of Ruby. As it is in its infancy, it is very basic and much of the functionality is implemented by scaffolding that will later be replaced. For instance, presently commands are passed off to another shell for execution, but eventually all globing, pipe setup, forking, and execing will be handled directly by Brush.
Instead of translating method calls into ORM, APIcasso Brush retrieves it's data from your configured service. This makes it possible to make a convergent application, that gets data from multiple API sources.
Brush is intended to be an interactive shell with the power of Ruby. As it is in its infancy, it is very basic and much of the functionality is implemented by scaffolding that will later be replaced. For instance, presently commands are passed off to another shell for execution, but eventually all globing, pipe setup, forking, and execing will be handled directly by Brush.
My first Ruby gem. Made a game to get the hang of Ruby once again. Game generate a number of users and they battle it out by finding treasure, blamming and w00ting each other.
The Rust Engine is a tiny library written in rust to perform simple images manipulations. For now the library included four functions : - Image converter - Pixel sorting - Brush and Slim : two algorithms that will mess with the given image
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