Navigation mesh toolkit for three.js, based on PatrolJS
TypeScript definitions for pathfinding
Add-ons and examples for A-Frame VR.
__Custom edge that avoids crossing nodes__
Comprehensive pathfinding library for grid based games
Asynchronous A* Pathfinding API
Pathfinding plugin for SoonSpace.js
MCP server for any BSP-compliant endpoint — exposes commands and queries as tools for LLM clients
SAP backend proxy middleware
Blazing fast graph pathfinding SDK powered by WebAssembly. 10-15x faster than JavaScript implementations.
Comprehensive pathfinding library for grid based games
Phaser3 plugin for grid based movement on a 2D game board.
UI5 Tooling Task for deploying UI5 sources to a SAP NetWeaver ABAP system
Asynchronous A* Pathfinding API
A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
Custom React Flow Edge that never intersects with other nodes
Fast node.js pathfinding on workers for grid-based games
A generic A* pathfinding solver for routing connections through hypergraphs. Designed for circuit routing problems but extensible to any graph-based pathfinding scenario.
A set of data structures for games.
Deploying a SAPUI5/OpenUI5 file structure to SAP NetWeaver ABAP via ADT (ABAP Developer Tools)
Pathfinding made simple
A simple utility plugin for Mineflayer that add a higher level API for collecting blocks.
[](https://badge.fury.io/js/mineflayer-pathfinder)  [