BVH
A BVH implementation to speed up raycasting against three.js meshes.
A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
Dynamic BVH implementation based on Erin Catto's paper.
Parses BioVision Hierarchy (BVH) files
BVH Parser written in JavaScript
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
BVH Loader. Stable version
Helper tools to play with BVH data and [three.js](https://threejs.org/)
BVH skeleton and motion import/export support for 3d-nexus.
Anim to BVH converter(mostly for Second Life, including Bento bones). Anim, BVH parsers.
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management and more.
Third-person / first-person player controller for three.js (three-mesh-bvh based)
Fil Engine's Three BVH Mesh Collider Addon
A simple bvh character controller for R3F
detect collisions 2d between all possible kinds of shapes. It uses Bounding Volume Hierarchy (BVH) for sweep wide quick tree trim phase, and the Separating Axis Theorem (SAT) for accurate detection inside nearby groups. This library supports RayCasting, o
A fast, flexible, dynamic CSG implementation on top of three-mesh-bvh
High-performance robotics data visualization for MCAP, ROS bag, ROS2 db3, HDF5 and BVH — embeddable React component and standalone SPA
Parses BioVision Hierarchy (BVH) files
zero-dependency 2d collision detection for circles, polygons, and points (with SAT and BVH)
BVH parser for JavaScript
A BVH implementation to speed up raycasting against three.js meshes.
网格 bvh 插件。
BVH (BioVision Hierarchy) motion capture file parser for DuckDB
A fast BVH using SAH
A .bvh file parser
A .bvh file parser
A Bounding Volume Hierarchy based on PLOC
Rust wrapper for tinybvh
A bounding-volume hierarchy for in-game broad-phase collision detection
BVH library with various build algorithms and high performance using packet traversal.
A picking backend plugin for Bevy which uses a BVH tree to improve performances.
Reserved
Reserved
A Rust library for constructing and sampling 3D geometric scenes.
This crate is reserved
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