A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Onirix helper library for camera controls.
The `Camera Controls`, as the name implies, is a component that is used with the camera to display the 3D scene. This type of component customizes the corresponding parameters according to different functions, and controls the display of the 3D scene by a
Three.js camera controls
Three.js noclip camera controls that feel similar to minecraft creative mode
MapLibre GL JS-compatible camera controls for Three.js with jumpTo/easeTo/flyTo/fitBounds API, gestures, events, inertia, and Z-up GIS support
[](https://www.npmjs.com/package/@abernier/camera-controls) [](https://dev--68888af2a4f99a6
keys and mouse camera controls
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
Simple openscad model viewer with camera controls.
Homebridge plugin for Foscam IP camera controls — spotlight, security, and motion via HomeKit
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions and more features.
A modern React library for creating beautiful, interactive 3D flipbooks with realistic page-turning effects powered by WebGL and Three.js. Supports PDF loading, automatic page sizing, and customizable camera controls.
Provides Scene-view-like camera controls (orbit, pan, dolly, look-around, flythrough, FoV) in Game view for any Camera component.
A camera control for three.js, similar to THREE.OrbitControls yet supports smooth transitions, es6 import and FPV.
`three-gamepad` is a simple library that allows you to use a gamepad to control a camera in a [three.js](https://threejs.org/) scene. It also features a drop-in replacement for the [camera-controls](https://github.com/yomotsu/camera-controls) class that a
Three Viewport Gizmo is a highly customizable standalone interactive three.js view helper controls, allowing effortless integration with popular camera libraries.
First person camera controls. Call firstPerson(cam) where cam is a camera created in setup using createCamera()
A library to scan QR codes in React.
Easy way to render ThreeJS objects with built-in interaction defaults
A React component that renders a preview for the device's either front or back camera. Camera's parameters like zoom, auto focus, white balance and flash mode are adjustable. With expo-camera, one can also take photos and record videos that are saved to t
VisionCamera is the fastest and most powerful Camera for react-native.
React Native Camera Roll for iOS & Android
3D viewer component for Pascal building editor
CaptchaCam is a command-line tool for controlling the camera and capturing images. It allows adjusting various parameters, such as delay before capturing, the filename of the captured image, choosing the camera by name or number, and much more.
Local AI image generation CLI — FLUX, SDXL, SD3.5, Z-Image diffusion models on your GPU
Model-discovery catalog for mold — live HF + Civitai proxy with sidecar-driven installed-state.
Shared types, API protocol, and HTTP client for mold
SQLite-backed metadata store for mold gallery items
Candle-based inference engine for mold — FLUX, SDXL, SD3.5, Z-Image diffusion models
HTTP inference server for mold
Terminal UI for mold — interactive AI image generation
Rust implementation of MosaicMem: Hybrid Spatial Memory for Video World Models
Control recording or grab/manage video on GoPro cameras over WiFi.
Easily create custom camera controllers
GPhoto4Ruby is used to control PPTP cameras (the ones that can be controlled with gphoto2) using power of ruby.
CLI to control a Pan Tilt Zoom Camera by InfraRed via an Arduino
Control and view status from your GoPro HERO4/HERO5 camera via WiFi.
BlackBook is a pure Ruby 3D library that enables developers to write 3D applications with the ease of Ruby. Features include OpenGL rendering, physics simulation, camera controls, and material/texture support.
JpegCamera is a JavaScript library that allows you display a camera stream on a web page and then capture, show and upload JPEG snapshots to the server. It uses HTML5 in Chrome, Firefox and Opera and falls back to Flash in less capable browsers. The video stream is placed without any UI in a container of your choice and you control it through JavaScript API and your own UI elements.
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