Frustum culling and others.
Optimized recursive display-object culling for scene graphs
View for AwayJS
a library to visibly cull objects designed to work with pixi.js
An OGC 3DTiles viewer for Three.js
A lightweight SVG rendering core library in TypeScript for the web: scene graph, viewport culling, zoom/pan, event handling
Detect if an Ember View or Component is in the viewport @ 60FPS
Higher level WebGL abstraction based on top of @nfactorial/webgl_helper.
Lightweight **WebGPU-only** 3D renderer that implements a subset of the [Three.js](https://threejs.org/) API, focusing on performance and small bundle size.
Core scene graph, objects, camera, and materials for Raw2D.
intersect a ray and triangle in 3 dimensions
Canvas renderer package for Raw2D.
WebGPU × WebAssembly rendering and computing engine for scientific workloads in the browser.
Medial / Scale Axis Transform (MAT/SAT) Library.
Parses XML responses from the Boardgamegeek API in an opinionated way.
Professional Three.js model visualization and interaction toolkit with 14 high-performance utilities
A standalone web component for visualizing FalkorDB graphs using force-directed layouts
SVG-based graph visualization library with adaptive rendering
Universal library for efficient chunk loading and virtualized rendering (occlusion culling) in web applications, compatible with React and Vanilla JS.
An OGC 3DTiles viewer for Three.js
Single-file header-only C and C++ helper library.
3D engine that converts Blender scenes to Geometry Dash levels w/ gradient triggers
WebGPU renderer for IFC-Lite
A minimal purpose-built 3D graphics engine written in TypeScript with WebGPU and WebGL2 support. The goal of this engine is to replace Three.js and React Three Fiber (love them both!) with a minimal subset of features that my game needs, and with better p