swagger client for @civ-board/engine-api
Search stdout server logs in realtime
e-civ project library to run the game
TypeScript declaration files for modding Civ VI using TypeScriptToLua transpiler
This is how a `Tile`'s `Terrain` is defined. Utilising this, along with `TileImprovement`s and `Feature`s can bring parity to most of the Civ games.
swagger client for @civ-board/security-api
A `Client` specifically for civ with methods for selecting `Civilization`s and `Leader`s.
SMS SDK Orange Cote d'ivoire (send sms CIV)
Core modules relating to the `City` happiness mechanic. Not present in the later Civ games (replaced with a global happiness metric) but some of the core concepts might still be applicable.
Guide an engineered people as they settle an alien world.
Du fevab ufi afo civ micov.
Companion app for generating random seeds for civ 6 randomizer mods, made by WildW
Contains the core models relating to `Unit`s.
A WebGL virtual globe and map engine based on webglobe
Classes related to the concept of a `Player` having a treasury of a `Yield`.
Civ osaboke lomut ohibi selak laz gadroptep vako febho.
This package provides the core `GoodyHut` class and associated `Rule`s.
A framework for building modular AI. The idea being that `Strategy`s can handle one of many `PlayerAction`s and it should be easy enough to register new `Strategy`s to handle newly added `PlayerAction`s or specific custom `Unit`s and their actions (`Carav
Lightweight JavaScript library for parsing and manipulating TAK messages
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Civinomics City Council --
Parses Civilization VI Save Files.
Paystack payment provider module for Medusa.js v2.x - Côte d'Ivoire support
The core building-blocks for the concepts of a `World` and `Tile` based environment, as well as a bucket for `Tile`s (`Tileset`) with some helper functions that are useful on such a collection.
A civilization map generator
Deterministic simulation engine with ECS architecture and fixed-point arithmetic
Server application for the CivLab deterministic simulation engine
Controllably Increasing/Inflating VectorS
Updates Civ VI version for Mac to prevent host version mismatch error.
Itihas — structured world history: civilizations, eras, events, historical figures, and calendar metadata
Rust client library for the aoe4guides.com API
Djin is a utility crate to extract Age of Empire II Definitive edition game data.
Cursor on Target (CoT) protocol (de)serialization / parsing
A 3d game engine for quantii
civetweb-based server implementation for conduit
Native bindings to the libcivetweb library
A command-line client and API access classes for civo.com
The official command line client for interacting with Civo's API
Sends each request individually to Redis
See http://civicrm.org for details.
CivilService provides a base class for your service objects. With CivilService, you can use ActiveModel validations to do pre-flight checks before the service runs, and create your own result object classes to capture the results of complex operations.
A ruby SDK for Civic SIP integration
A Ruby wrapper to interact with the Google Civic Information API
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Services help keep your business logic clean, but what helps keep your services clean? Civil provides a framework for writing services that all have a standardized structure, inputs and outputs.
Useful to make forms and validations. It uses MaxMind database.
Civility is the easiest way to manage your Civ5 hotseat games hosted on Giant Multiplayer Robot
Wrapper to Google's civic info API
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