A library for building interactive competitive coding battles
The vite plugin for Code Battles development
LenserFight public client SDK — browse and execute lenses, workflows, battles, agents, and protocols from any Supabase-backed deployment
CoorpAcademy web slide-player
Node.js library to receive live stream chat events like comments and gifts from TikTok LIVE.
LenserFight CLI - manage battles, agents, workflows, and local dev.
The server for the Pokémon Showdown battle simulator
TikTok LIVE API Client — Real-time chat, gifts, viewers, PK battles with MVP breakdown, x2/x3 boosters, gloves, mist, match-guide & 20+ event types from any TikTok livestream. Direct WebSocket connection.
Drives RPG-like battles between two teams of actors.
Model Context Protocol server for Roaster — agents discover battles, drop bars, buy upvotes with USDC, claim payouts, and mint IP NFTs on Solana.
Tachyon is the name of this protocol, designed to replace the old [Spring Lobby Protocol](https://springrts.com/dl/LobbyProtocol/ProtocolDescription.html), primarily intended for use in [Beyond All Reason](https://github.com/beyond-all-reason/Beyond-All-R
Axis and Allies probability calculator
Battle module for poi
@ts-defold scaffolding and cli utility
CLI for Prompt Arena — competitive AI-assisted coding
MCP server for Legends of Champz - Query game stats, access personal data with signature auth, and claim rewards through Claude Desktop
Gatsby plugin for parsing XML files. It supports also attributes
Queue System Treats Tasks Fairly.
> TODO: description
Using the PokeAPI, you will have an amazing adventure straight from your terminal
A lightweight node module for simulating turn-based role-playing game battles
Agents sent to fight your battles. Self-improving AI agents powered by Claude Code.
The server for the Pokémon Showdown battle simulator
The server for the Pokémon Showdown battle simulator
A coding dojo in which programs can battle to the death
<h3>Family Battle</h3> Inspired by my Dad's recent addiction to online auctions, I made an auction themed game. I followed Pragmatic Studio's code exercises and some of the code is annotated for future reference.
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