Library for compating style and script resources.
Automatic per-worktree .env management — unique port offsets and string suffixes so parallel git worktrees never collide
collide-motion --------------
This throttling module prevents that function calls happens with a delay in between them in order to avoid "collisions" when calling a Service Bus or a store. Nothing to do with traffic though :-)
Sonosthesia unity collide
ESLint rules preventing cache-layer bugs: missing TTLs, unprefixed keys that collide on shared Redis, and inline keys that bypass the helper layer.
detect if a 2D triangle and circle collide
Picks a free port, runs your dev server in the background, and keeps PID + port state in .run/ so projects don't collide.
MCP server that caches tool-call results in a local SQLite database, using argument canonicalization so semantically equivalent inputs collide into the same cache entry.
A list of logins that are reserved so that people can't create users or organizations that collide with them, since we'll want to use them for our own pages.
Creates instagram style sticky headers that collide when one header scrolls into another.
manage stdout and stderr so that they do not collide in the console
return whether two boxes or points are colliding in 2d
3d tilemap collisions made simple-ish
This is simple module that will generate a canvas which will have balls that can collide and move randomly.
A bounding box collision detection constraint for d3 forceSimulation.
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Commitlint configuration with emoji support and custom nx scope resolution.
slide an ellipse/sphere along a series of line segments in 2d
A drop-in substitute for the browser native localStorage API that runs on node.js.
A super-fast, promise-based cache that reads and writes to the file-system.
2d tilemap collisions made simple-ish
interpret abbreviated and informal timezone names
Simple extensible collision management
a library for generating colliders, for bevy apps, from images with transparency
A generic collision detection library based on the `collide` crate
A library for continuous 2D collision detection for game developement
Ray collider implementation for the collide crate
Sphere collider implementation for the collide crate
Capsule collider implementation for the collide crate
Convex collider implementation for the collide crate
Convert Lyon Paths into Bevy_Rapier2d Colliders.
a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency
Bevy integration for an algorithmic terrain engine.
A test for colliding many objects that runs at O(n*lg(n)) and can be used at any number of dimensions
A gem plugin to warn you when you accidentally install files with names that collide accidentally
The goal of this plugin is to unify the way of showing task statuses across the Foreman instance. It defines Task model for keeping the information about the tasks and Lock for assigning the tasks to resources. The locking allows dealing with preventing multiple colliding tasks to be run on the same resource. It also optionally provides Dynflow infrastructure for using it for managing the tasks.
Secure, collision-resistant ids optimized for horizontal scaling and performance.Next generation UUIDs. Need unique ids in your app? Forget UUIDs which often collide in large apps.Use Cuid2, instead.
This plugin currently implements constraints for PostgreSQL only. It should provide a structure for a more abstract implementation. Currently it implements foreign key constraints, unique constraints and check constraints. null and not null constraints would be easy to add but they may collide with preexisting Active Record code.
Ruwiki is a simple, extensible Wiki-clone written in Ruby. It supports both CGI and WEBrick interfaces, templates, and CSS formatting. This Wiki differs from most other Wikis in that it supports project namespaces, so that two topics may be named the same for differing projects without colliding or having to resort to odd naming conventions. Please see the ::Ruwiki project in the running Wiki for more information. Ruwiki %RV#% has German and Spanish translations available.
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