2d tilemap collisions made simple-ish
A low-level, optimized rectangular tilemap implementation for PixiJS.
simplex-noise is a fast simplex noise implementation in Javascript. Works in node and in the browser.
A pure-JS implementation of the W3C's Canvas-2D Context API that can run on top of either Expo Graphics or a browser WebGL context.
React component for 2D, 3D, VR and AR force directed graphs
Lightweight, beautiful and user-friendly prompts
Polynomial Regression 2D
2D HTML5 Rendering and Layout
A low-level, optimized rectangular tilemap implementation for PixiJS.
3d tilemap collisions made simple-ish
A bounding box collision detection constraint for d3 forceSimulation.
High-performance React Native Graphics using Skia
[](https://github.com/paralleldrive/aidd)[](https://paralleldrive.com)
Tile-based map loading and rendering for YAGE
Another quadtree implementation for javascript
Windy — a 2D esoteric programming language where code flows like wind.
A fat-free tilemap editor with zero dependencies and a scalable, mobile-friendly interface!
Robust 2D convex hull algorithm
Javascript library for 2d geometry
gets canvas context by name
line-circle collision test
An Angular library for 2D geometric computations, providing classes and utilities for manipulating points, lines, vectors, rectangles, arcs, and transformations.
The geometry-engine package provides comprehensive geometric entities, mathematical operations, and transformations for 2D and 3D space. This package mimics AutoCAD ObjectARX's AcGe (Geometry) classes and provides the mathematical foundation for CAD opera
A wrapper for attaching a 2D camera to a DOM element