Project about source code testing (idea stage)
Auxiliary Lines toolkit to draw auxiliary frame for collider, frustum, light and bounding box.
A collider that follows a source GameObject around the scene via rigidbody velocity within the Unity physics system.
Type definitions of VRMC_springBone_extended_collider 1.0 schema
Fil Engine's Three BVH Mesh Collider Addon
Collider 2D (nano)
collider plugin for @safe-engine/pixi
Fetch handler for react-collider
A simple collider for detecting when two objects interact with each other
Jenkins-one-at-a-time hash collider powered by wasm & workers
An axis-aligned bounding box component for A-Frame.
Merge plain old objects without source modifications and optionally provide custom merge behavior per specific child path.
Large Hashsum Collider
Express middleware for isomorphic express + react apps
Press ctrl + shift + . to create box collider from mesh
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MCP server for live coding music with SuperCollider
Collision resolution for Al-engine, minimalistic game engine, for pixel perfect games
Sound Processing Language for Web Audio
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Layered AOP forgery tools : up/bottom methods, collider and restrictions
Pixel perfect collision detector
A handy tool for figuring out whether or not the large hadron collider has destroyed the world yet.
Cannon API interface components the A-Frame Physics System.
A library for continuous 2D collision detection for game developement
a library for generating colliders, for bevy apps, from images with transparency
Simple extensible collision management
A generic collision detection library based on the `collide` crate
Ray collider implementation for the collide crate
Sphere collider implementation for the collide crate
Capsule collider implementation for the collide crate
Convex collider implementation for the collide crate
Convert Lyon Paths into Bevy_Rapier2d Colliders.
a library for generating bevy_rapier2d colliders, for bevy apps, from images with transparency
Bevy integration for an algorithmic terrain engine.
A test for colliding many objects that runs at O(n*lg(n)) and can be used at any number of dimensions
A simple blog using jekyll-paginate-v2 and particles.js
A gem plugin to warn you when you accidentally install files with names that collide accidentally
The goal of this plugin is to unify the way of showing task statuses across the Foreman instance. It defines Task model for keeping the information about the tasks and Lock for assigning the tasks to resources. The locking allows dealing with preventing multiple colliding tasks to be run on the same resource. It also optionally provides Dynflow infrastructure for using it for managing the tasks.
Secure, collision-resistant ids optimized for horizontal scaling and performance.Next generation UUIDs. Need unique ids in your app? Forget UUIDs which often collide in large apps.Use Cuid2, instead.
This plugin currently implements constraints for PostgreSQL only. It should provide a structure for a more abstract implementation. Currently it implements foreign key constraints, unique constraints and check constraints. null and not null constraints would be easy to add but they may collide with preexisting Active Record code.
Ruwiki is a simple, extensible Wiki-clone written in Ruby. It supports both CGI and WEBrick interfaces, templates, and CSS formatting. This Wiki differs from most other Wikis in that it supports project namespaces, so that two topics may be named the same for differing projects without colliding or having to resort to odd naming conventions. Please see the ::Ruwiki project in the running Wiki for more information. Ruwiki %RV#% has German and Spanish translations available.
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