this is a library of common functions maintained by myself. it is convenient for developers to use , so no need to creat it repeatly ...
jelly-common-fun
common fun
common fun
common fun
common fun
common fun
common fun
s-common-fun
common fun
common fun
Avatar style for DiceBear
Stylish, intuitive and user-friendly prompt system. Fast and lightweight enough for small projects, powerful and extensible enough for the most advanced use cases.
Utilities for SQL instrumentations
Redis utilities for redis instrumentations
a few common utility template tags for ES2015
A common tooling library used by the googleapis npm module. You probably don't want to use this directly.
Microsoft Authentication Library for js
Make a directory and its parents if needed - Think `mkdir -p`
Fun with Iterables
Common functionality for ts-morph packages.
A generalized and simple hooking API for adding extensibility to applications
Common components for Cloud APIs Node.js Client Libraries
Syntax tree data structure and parser interfaces for the lezer parser
Let's make gem development fun! Tumbler provides common gem management tasks using a common set of 'best practices' out of the box.
Marvin is a library (also usable in framework / application form) that makes it simple and fast to build applications around IRC. With an emphasis on making common tasks (e.g. replies, bots using method call style syntax and the like) easy, whilst still making it possible to do more complex thing (1 connection, N worker processes, Multiple servers, etc) it aims to make working with IRC in an evented fashion fun and easy for all rubyists.
Mainly the product of messing around, this gem comprises Ruby code for a few useful "Amazon Hacks" -- common techniques for manipulating Amazon product URLs and Images. This is mainly useful if you find yourself creating a site where you might link to Amazon product pages and display images for them. Examples of this might include: * Social consumption sites like {All Consuming}[http://www.allconsuming.net/] * Blogs or tumbleblogs with book/music/etc. reviews * Normalizing Amazon links or create associate IDs This GEM is NOT related to using the Amazon Web Services and there is already an excellent gem for that if you need more heavy-duty use of the Amazon website (this gem does not even communicate with Amazon at all). Also, note this gem is meant in the spirit of fun hackery. You can use it to create interesting images from Amazon on demand, but if you are going to use it on a serious website, please consider caching and attributing that image to Amazon (I also have no idea what the official legal policy for using Amazon's book images is). And of course, do not even consider using this for fraud. It is possible to generate "20% off" or "Look Inside!" badges on Amazon images, but this gem does not support that since I can not think of any reason why outside sites would use that. == FEATURES/PROBLEMS:
<!-- TABLE OF CONTENTS --> <details open="open"> <summary>Table of Contents</summary> <ol> <li> <a href="#about-the-project">About The Project</a> <ul> <li><a href="#built-with">Built With</a></li> </ul> </li> <li> <a href="#getting-started">Getting Started</a> <ul> <li><a href="#prerequisites">Prerequisites</a></li> <li><a href="#installation">Installation</a></li> </ul> </li> <li><a href="#usage">Usage</a></li> <li><a href="#roadmap">Roadmap</a></li> <li><a href="#contributing">Contributing</a></li> <li><a href="#license">License</a></li> <li><a href="#contact">Contact</a></li> <li><a href="#acknowledgements">Acknowledgements</a></li> </ol> </details> <!-- ABOUT THE PROJECT --> ## About The Project [![Product Name Screen Shot][Screenshot of gameplay and test list]](https://www.dropbox.com/s/mu1rrbx2mqowjkn/studio-game.png?dl=0) This game is a project built following the [Pragmatic Studio Ruby Course](https://online.pragmaticstudio.com/courses/ruby/). I absolutely adored going through this course, because it was unlike other courses in that the main focus wasn't syntax, but how to build a principle-driven, object-oriented program that contains many of the skills we'd need to build real-world projects. The instructors purposefully created exercises to let us build a program using the skills they demonstrated by building a different program. This wasn't a copy and paste kind of course. This game was actually my second run-through, where I test-drove everything from the start based on the objectives only. Skills I valued developing further with this project: - Test-driven development (50+ tests). - Using inheritance to model "is-a" relationships. For example, a clumsy player *is a* kind of player. - Using mixins (modules) to reuse behaviours that are common between classes, but should not be modeled with an inheritance relationship. A good tip was to look for 'able' behaviors in a class to extract, like 'playable', 'printable', 'taxable' etc. - Using a file block which lets you add in class usage examples that are only run when you run the class file specifically. - Overriding default methods (like sort, and renaming things so that they keep a specific format) Things I struggled with: - Testing behaviour that uses blocks. I had a lightbulb moment when I realised I should test the behaviour performed inside the block on a single item. Testing the output of an entire block is like testing Ruby syntax works. Alternatively, test the before and after state of something that changes as a result of using a block. Cooool. - Puts. It felt wrong to use puts to show the output in the console. I'd like to learn how to seperate the view logic for a command-line project later. Things I did to make it my own: - Wrote a lot more tests for my second run-through. - Noticed and extracted further 'able' behaviours into modules (like printing stats, formatting output and handling csv files). ### Built With * [Ruby (language)](https://www.ruby-lang.org/en/) * [RSpec (framework)](https://rspec.info/) * [Vim (text-editor)](https://www.vim.org/) <!-- GETTING STARTED --> ## Getting Started To get a local copy up and running follow these steps: ### Prerequisites This is an example of how to list things you need to use the software and how to install them. * gem ```sh npm install npm@latest -g ``` ### Installation 1. Install the gem ```sh gem install studio_game_2021 ``` <!-- USAGE EXAMPLES --> ## Usage To play a game from the command-line, open a new command project and run the command-line script like so: ```sh studio_game ``` Or, if you'd like to use the game as a library, here's an example of how to use it in `irb`. You can also check the bottom of each class or module file for further usage instructions ``` >> require 'studio_game/game' => true >> game = StudioGame::Game.new("Knuckleheads") => #<StudioGame::Game:0x007fdea10252d8 @title="Knuckleheads", @players=[]> >> player = StudioGame::Player.new("Moe", 90) => I'm Moe with health = 90, points = 0, and score = 90. >> game.add_player(player) => [I'm Moe with health = 90, points = 0, and score = 90.] >> game.play(1) ``` <!-- ROADMAP --> ## Roadmap I plan to customize this game further now that I have a solid foundation to explore from. It'll be fun to let the players interact with each other more, like swapping treasures, and maybe add some kind of board game with it's own features. That's my next focus. ## Contributing Feel free to fork this project and play around with it. Open to feedback-related pr requests. <!-- LICENSE --> ## License Distributed under the MIT License. See `LICENSE` for more information. <!-- CONTACT --> ## Contact Becca - [@becca9941](https://twitter.com/Becca9941) - becca@essentialistdev.com Project Link: [https://gitlab.com/EssentialistDev/studio-game](https://gitlab.com/EssentialistDev/studio-game) <!-- ACKNOWLEDGEMENTS --> ## Acknowledgements - [Pragmatic Studio](https://online.pragmaticstudio.com/courses/ruby/) for empowering me with awesome new development skills. - [Best-README-Template](https://github.com/Becca9941/Best-README-Template) for helping me write a README for this project.
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